ASIC System/Chip Architect
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Location: Shanghai, China
An architect position to work on System/IC architectures in video, graphics, ISP, display coprocessor, mobile gaming, and AI visual enhancement.
Monthly tasks:
- Visit customers and convert the customer/marketing requirements to chip features
- Work with engineering teams on chip features, and itemize the cost for each feature
- Partitioning the requirements to IP blocks, describe each IP block in the Chip/IP PRD
- Estimate the chip cost and provide tradeoff options in product definition stage
- Create functional spec for design and verification teams, review the IP design specs with IP owners and verification specs with verification owner
- Be responsible & provide support for Image/Video processing IP RTL design and verification.
- Support full-chip integration, maintain chip level c-model to support full chip simulation.
- Co-work with algorithm, design, and verifications to ensure the chip implementation meets original architecture goals
- Support debug work on chip level RTL design, integration, verification, and FPGA emulation.
- Support FPGA validation and after-silicon chip validation, customer design-in, SW SDK
Qualifications (must-have):
- Master/Ph.D. Degree in Electrical/Communication Engineering or related fields.
- Minimum 5 years industry SoC development experience. Video processing SoC architecture/design experience is preferred.
- Familiar with clock, CPU/GPU, reset, low power design
- Experience in bus (AXI or OCP) fabric development, integration & performance optimization is a plus.
- Experience in Perl/python is a plus.
- Fluent speaking/writing in English and Good communication skills.
Qualifications (nice-to-have):
- Good knowledge for C/C++ hardware modelling, effective coding for hardware implementation.
- Add debug dump/maintain existed C++ algorithm
- Bridge between the algorithm development team & IC design team, mapping the algorithm to micro-architecture for design.
- Take part in the algorithm discussion and estimate the algorithm implementation cost
- Game eco-system knowledge, understanding/learning the Unity/Unreal engines